In this book, the author presents a new vision of learning through design and production, and describes computer programming as a source of a learning and design power. As means of studying this extended notion of children's programming, the author implemented "Instructional Software Design Projects" to explore the learning that takes place when students develop complete mathematical software products designed for other students in their school. The results demonstrate that the young designers learned not only about mathematics (fractions) and programming (Logo), but also about design and user interfaces, as well as representational, pedagogical, and communicational issues.
This is a Christian Leadership Training Manual for those who desire to achieve a deeper revelation of the Holy Bible. A concentration on the Divisions of the Bible, Revelation of Jesus Christ in the Seven Church Ages, Life of Christ, Chart of Dispensation, and Seven Church Ages Diagram
Deals with the major areas of decision making that face the instructional designer at the beginning of a project; establishing the needs and developing the objectives of a curriculum, and producing detailed plans for the structure, methods and evaluation system to be used.The book establishes basic principles from an analysis of current theory and practice. The author complements this with practical advice, presenting useful techniques for analyzing problems, establishing needs and selecting from alternatives.This is a comprehensive handbook for decision making in course planning and instructional design.
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