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Children Designers

RRP $280.99

In this book, the author presents a new vision of learning through design and production, and describes computer programming as a source of a learning and design power. As means of studying this extended notion of children's programming, the author implemented "Instructional Software Design Projects" to explore the learning that takes place when students develop complete mathematical software products designed for other students in their school. The results demonstrate that the young designers learned not only about mathematics (fractions) and programming (Logo), but also about design and user interfaces, as well as representational, pedagogical, and communicational issues.


Astro Logos

RRP $19.95

A powerful autobiography about legendary astrologer James Braha's experiences during two visits in India to learn Hindu astrology. The book is filled with fascinating astrological stories demonstrating the accuracy and potency of the 6000 year old predictive astrology of the ancient Seers. New agers and spiritual seekers find the book engrossing, accessible, and extremely informative. Whets the spiritual as well as astrological appetite is what the critics declared. The book received wonderful reviews and is a 'must-read' for those who are curious about the astrology of India.


A Practical Introduction To Hardware/software Codesign

RRP $326.99

This textbook serves as an introduction to the subject of embedded systems design, with emphasis on integration of custom hardware components with software. The key problem addressed in the book is the following: how can an embedded systems designer strike a balance between flexibility and efficiency? The book describes how combining hardware design with software design leads to a solution to this important computer engineering problem. The book covers four topics in hardware/software codesign: fundamentals, the design space of custom architectures, the hardware/software interface and application examples. The book comes with an associated design environment that helps the reader to perform experiments in hardware/software codesign. Each chapter also includes exercises and further reading suggestions. Improvements in this second edition include labs and examples using modern FPGA environments from Xilinx and Altera, which will make the material in this book applicable to a greater number of courses where these tools are already in use. More examples and exercises have been added throughout the book. "If I were teaching a course on this subject, I would use this as a resource and text. If I were a student who wanted to learn codesign, I would look for a course that at least used a similar approach. If I were an engineer or engineering manager who wanted to learn more about codesign from a very practical perspective, I would read this book first before any other. When I first started learning about codesign as a practitioner, a book like this would have been the perfect introduction." --Grant Martin, Tensilica--



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Digital Masterpieces Books

Logo Design Company Logo Ecommerce Logo Website Logo
Logo Creation Corporate Logo Cartoon Logo Golf Logo
Logo Success Logo Color Sports Logo Football Logo

Digital Masterpieces